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DNA Blueprints Guide The Construction Of Specific Human Structures
Chad Mirkin discusses using DNA to build a three-dimensional structure out of gold, likening the process to building a house. Starting with basic materials such as bricks, wood, siding, stone and shingles, a construction team can build many different types of houses out of the same building blocks.
The article includes an audio recording of the full interview. Photo courtesy of the UCSD School of Medicine.
| Where Will Feeling Machines Get Their Emotions? From Us? |
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| Science - Science Enterprise | |||
| TS-Si News Service | |||
| Thursday, 10 April 2008 17:00 | |||
Linköping, Sweden. There have been significant increases in processing power, giving machines greater capacities and capabilities. However, there has not been a similar leap forward in interface technology. Emotions are intrinsic to communications, but machines don’t have, perceive or react to them. This can make us, their handlers, hot under the collar. It sounds good: some new building blocks developed by teams of researchers in Europe may result in machines that can ‘feel’. Currently, machine communication is on the machine’s terms. Nearly everybody has to communicate with machines at some level, be it mobile phones, personal computers or annoying, automated customer support ‘solutions’. Although researchers around the world have been working on making the human-machine interface more user friendly, most of the progress has been on the purely mechanical side.
Engineers struggling with emotions
Professor Roddy Cowie of Queen's University (Belfast) says the issue was confused by everyone trying to do the whole thing at once when nobody had the tools to do so. Commonly, systems would be developed by skilled programmers and engineers who understood how to write and record great computer programs, but know little about defining and capturing human emotion.
The Humaine project has come at the problem from a quite different angle to earlier, unsatisfactory attempts. It has brought together specialists and scholars from very different disciplines to create the building blocks or tools needed to give machines so-called ‘soft’ skills.
So Humaine went right back to the beginning and set up teams from disciplines as different as philosophy, psychology and computer animation.
“Then the people who know about communications feed information to people whose job it is to get computers to generate sophisticated images,” says Cowie.
This is a simplistic explanation of a highly complex project which might not come to full fruition for another 20 or 30 years, although there are already concrete results and applications of some of the technological threads the project has come up with.
“We’ve developed systems for recognising emotion using multiple modalities and this puts us very much at the leading edge of recognition technology,” says Cowie. “And we’ve identified the different types of signal which need to be given by an agent — normally a screen representation of a person — if it is going to react in an emotionally convincing way.”
He says that some of these technologies are close to commercial application.
Nice but dumb avatar
At another museum in Germany, a large avatar called Max spices up the presentation by interacting with children. “Max is not very deep, but he is very entertaining, and he engages the kids,” according to Cowie.
Designers have also used the techniques to monitor the emotions of people playing video games and improve the design accordingly. Possible applications include learner-centred teaching, where students’ interest levels can be monitored and responded to, and more user-friendly manuals for, say, installing computer software. “People automatically assume the work is aimed towards full interaction between humans and machines, rather like HAL from 2001: A Space Odyssey,” says Cowie. “That may never happen. Humaine’s philosophers have thought through carefully whether we should allow it to.” Even if it does go that way, it is certainly not any time soon, he notes.
But the path to emotional machines is being paved today. Cowie and his colleagues have already set up a new project to tie the threads together and come up with an agent which can truly interact using voice. Here, new advances in speech recognition technology from other projects will be necessary for full interaction.
In the meantime, plenty of other applications will present themselves. “As our interactions with machines get more and more pervasive, it becomes harder and harder to ignore the emotional element. Taking it into account will become a routine part of computer science courses and computer development,” Cowie concludes.
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| Last Updated on Thursday, 10 April 2008 17:43 |






Professor Roddy Cowie of
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The TS-Si News Service is a collaboration of TS-Si staff, contributors, and corresponding institutions. Contents do not necessarily convey official positions of TS-Si, its partners, or affiliates